Digital. Everything’s digital. And for someone so versed in print, that’s a strange thing. Not necessarily a bad thing, but strange.
Staring at a screen all day, not interacting face to face with my colleagues, not going for a wee jaunt with them at lunchtime.
The magazine carries on though. And that’s really positive. The great feedback from our readers and their parents, the creative competition entries, these make the job worth doing, and that’s worth remembering.
I’ve only seen PDF copies of 110% Gaming since March, but I’ll have my own print editions back soon. And I can’t wait.
Here are some things I know to be true and a couple of other things that I’m working on to be a part of my ultimate truth.
I started designing, writing, and editing my own digital magazine during a pandemic. I had an intense urge within me, that sometimes felt physical, to manifest my ideas to fruition.
Every day is a chance for me to face my imposter syndrome head-on – the same one that tells me I’m not worthy to stake a claim in this industry, nor to be so confident in pursuing a romanticised ideology with so little ‘experience’.
Anna Bassi Editor-in-chief, The Week Junior Dennis Publishing @mrsb_dda
We gathered our belongings on 16 March and headed home, to work. With a hard weekly deadline, settling in gently wasn’t an option.
We filled pages with positivity when the only news was coronavirus. We created covers celebrating acts of kindness, hailing heroes, and mimicking the tiled screen of a conference call with kids. One featured a rainbow for readers to decorate and display.
On 20 March we launched a magazine, in America. We’d spent a year preparing for everything but a pandemic. Yet the editorial team pulled it off, and we cheered, alight with pride, from across the ocean.